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Refining YuppTV Viewing Experience

As a Senior UX Designer, I did

  • Participant recruitment
  • User interviews
  • Competitive analysis
  • Information architecture
  • Wireframes (low & medium fidelity)
  • Remote usability test
  • Track user behavior with analytics
  • Work with a cross-functional team
  • Mentor young designers

Product available on

Tools

  • Axure RP
  • Adobe XD
  • Invision
  • Usability Hub
  • Hotjar, Appsee and Google Analytics

Project Type

  • Group

Duration

  • June 2016 - June 2018

Impact

  • 11% increase in product conversions
  • 44% increase in TV viewership

The Story

In 2009, a single application to view all Indian channels felt nostalgic for Indians across the world. In 2016, this nostalgia faded with an overflow of dissonant features that made the experience dull and complicated to use.

I was part of this exuberant project to redesign YuppTV viewing experience across 25 devices includes Tv, desktop, tablet, and mobile devices for more than 1 million users. YuppTV offers more than 200+ TV channels, 5000+ Movies, and 100+ TV Shows in 12 Indian languages across 50+ countries. The far-fetching content and usage of YuppTV set a herculean challenge for the designers to create a seamless experience for YuppTV customers.

Also, I collaborated with researchers, visual, motion designers, developers, business, marketing, and 2 product managers in this journey. The application was launched in phases on web, TV, and mobile devices. The complete website was launched by January 8th, 2018.


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Research Question

How might we create a design system to improve the conversion rates of the Yupptv product in 12 months?

Outcome

A global design system that is robust and flexible across various platforms improved the overall product conversions by 11% and reached around 100 thousand subscribers within a year of launch.

OUTPUT

Solution

Below output are cruitial modules in YuppTV redesign.

output1 output2 output2
OVERVIEW

Research Process

Research Process
UNDERSTAND THE PROBLEM

Background

At the inception of the project, we didn't have definite goals for internet TV viewing experience. To begin with, I partnered with our researchers Kavya and Bipratim to investigate the product's evolution of YuppTV.

Early insights

After launching its first site in 2007 the website experienced changes to accommodate new product requirements–with several band-aid solutions, causing various user experience issues. However, we noticed the changes were limited to only websites but not for TV and mobile devices. So, we hypothesized there must be a major problem with consistency among the devices.

Product Evolution
INSPECT EXISTING UI

Heuristic Evaluation

To accumulate evidence for our hypothesis, we examined the existing YuppTV applications on Mobile, TV, Web devices in low internet connection, low lighting conditions, guest user, and subscribed user categories. Our goal is to understand the challenges YuppTV customers faced when they use YuppTV. Later we completed a thorough heuristic evaluation for these devices based on Nelson heuristic principles. Surprisingly, we found the major issues resonate with our hypothesis. Such as:

  • Scalability
    Home page, catchup page, the player page looks different in each device.
  • Communication
    The website lacks to communicate about new arrivals, favorite live shows, package expiry information.
  • Discoverability
    Content discoverability (search results, rows display, history) is not consistent across all the devices.

Heurestics

TALK TO EXPERTS

Customer Stories

I was overwhelmed by the numerous issues that are uncovered our initial exploration. To prioritize the problems we felt interviewing valued customers (remote phone call) is the solution . In this process, we involved engineering, business, and marketing teams to witness first-hand experience with customer needs and promote empathy towards useful design.

Time-saving strategy

  • We selected callers from customer care requests, notified about the research, resulting in a good response rate for feedback calls.
  • Involving stakeholders allowed developers to empathize with customer problems, and this bought a faster buy-in to align our product objectives.

Planto talk to customers



ORGANIZING QUALITATIVE DATA

Affinity Diagram

After 2 weeks, with the collected data from observers and audio recordings, I partnered with our researchers and developed an affinity diagram to prioritize the findings that emerged during contextual interviews. We involved all the team leads and main team players (business, designers, developers, and marketing) to participate in analyzing findings.

The critical issues ended up being: content watching, package subscription, onboarding. Also, my design manager Moulinath added the wishlist category that every department desired in redesign of YuppTV.

Prioritize Brian Dump
EMPATHIZING WITH CUSTOMERS

Personas

Our researchers found two main user groups post customer interviews. One was a stay-at-home parent with more leisure time to watch news, movies, and TV shows. Second, a working user who prefers content based on their interests and family needs. I felt that creating a persona, guided us to merge the needs in creating a TV viewing experience for a complete family.

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Persona deck created by Kavya and Bipratim



LOOKING FOR PAIN POINTS

Customer Journey

With our personas in place, our researchers created a journey map by seeing through the eyes of YuppTV customers, by identifying the touchpoints of the YuppTV user with the application and providing an opportunity to improve the YuppTV experience. I felt this approach shed light on YuppTV customer device usage while interacting with multiple devices at at different times.



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Journey map created by Kavya and Bipratim

Key takeaways:

  • Need for customized content on the home page.
  • Access to recently watched content.
  • Sync the activity across multiple devices.
  • Improve package purchase process efficiency.

SETTING GOALS

Global Product Experience = Single Design System


“How might we reduce customer care calls for package purchases over phones?”

“How might we make content accessible for customers within 5 clicks?"

“How might we design a personalized experience across multiple devices?”

FIT PIECES TOGETHER

Sustainable IA

Before jumping into building designs, I felt the product needs an effective and sustainable IA that is consistent across devices. So, I conducted an open card slot method to identify general schemes and structures with 5 participants. Later, based on the feedback, I considered the following criteria to develop IA.

  • User context
    new user, returning user, guest user
  • Content type
    liveTV, catchupTV, movies, TV shows, mini-theater, account
  • Device type
    mobile, desktop, TV device

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RAPID ITERATIONS

Low Fidelity

In the age of creating a flawless homogenous experience across multiple devices. I created low-fidelity wireframes parallely for TV, desktop, and mobile app and partnered with the engineering team to identify any technical limitations with the developing designs. Later, I conducted a usability test with 5 people to gain initial feedback. Conducting a usability test with the first version saved time to change the player and account navigation.

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ITERATIVE EVALUATION

Usability Testing

As the modules are getting ready, I conducted a second round of remote usability test with a mid-fidelity prototype to obtian insights into product theme color, player page, and live-tv card design. Participants were recruited based on the similarity with the YuppTV personas. It is an unmoderated usability test. I devised the study plan focusing on test objectives along with scenarios and tasks for the participants. We used a usability hub platform to conduct the study. In this exercise, I analyzed the qualitative data (open-ended responses) as well as quantitative data (task completion, time on task) to identify usability issues with the designs.

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Key findings 

First of all, this test was a success by uncovering usability issues and surprises. Also, the feedback provided by participants was valuable for future iterations.

  • Catchup section placement is required to be on the website first fold. This is because 8/15 participants scroll down to access catchup
  • Text on the LiveTV channel card needs to be outside of the card, this would improve readability.
  • It requires further usability tests to finalize the theme with real data since the participants provided mixed responses (9/15 said they would use apps that are both dark as well as white in color).
  • Learnings

    Apart from providing insights into designs, conducting the remote test gave a learning experience for further studies.

  • Better response rate
    Using a YuppTV research channel (email) instead of customer care email improved our response rate for follow up questions.
  • Use real images
    The current study contains images designed by a graphic designer that is less likely to match with real images. This may cause bias. So, we planned to use real images from the video in future studies.
  • Select a theme color
    It requires more evidence to finalize between black or white, so we planned to release the build version of the application and release it in two regions for future study.
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    INTERNET TV REDESIGN

    A Seamless Experience

    The new YuppTV application provides a rich experience in accessing the on-demand content flawlessly in three clicks.

    KEY CONTRIBUTION

    YuppTV Modules

    As a part of redesigning YuppTV experience, here are a few components that I contributed majorly at YuppTV. These components are designed for mobile, tablet, desktop, and TV devices.

    IMPROVE INTERNAL EFFICIENCY

    Effective Content Mangement

    As the modules for each design are getting developed, I partnered with product managers to improve the efficiency of updating content on multiple devices by developing an internal content management tool. With this tool, YuppTV content creators and the regional managers could update the content within seconds.

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    CROSS-PLATFORM TECHNOLOGY

    Global Streaming Experience

    Integrating with cutting edge technology for web, OTT along with ultra Dolby audio experience strives to provide a seamless theater experience for YuppTV customers across 25+ devices.

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    Reviews

    Redesigned YuppTV application is welcomed by the customers with encouraging reflections.

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    GREAT TEAM EFFORT

    Impressive Results!

    For confidentiality reasons I omitted the absolute values for these metrics.

    11%

    Increased conversions in 6 weeks after launching the redesigned product, with cohesive marketing strategy, rich video-on-demand content led the business reaching over to 100 thousand subscribers by the end of 2018.

    23%

    Witnessed reduction in package purchase enquires with customer care in 6 weeks after the launch.

    44%

    Increased viewership on TV devices from 40 min per day to more than one hour in less than a year.

    CHECKLIST

    Learnings

    Two years at YuppTV, presented me to work closely with YuppTV customers as well as product teams. It takes an entire product team relentless effort to achieve an accessible product with 100 thousand+ subscribers. Here are a few things I learned as a designer, researcher, and leader.

    • Content creators
      Designing for users is important; however, designing for internal stakeholders (content uploaders) is also required because it saves significant time spent on content uploading.
    • Research, test, and improve
      By doing iterative testing, questions related to user behavior are answered (just like a magic crystal ball) with evidence.
    • Team objectives
      Learning about different team objectives helped me to collaborate with different teams and convince them with product goals.
    • Young designers
      Peer-review of designs with young designers often provided valuable and innovative insights for the product.
    • Data scientists
      Best friends of designers and researchers, working with them uncovers new problem areas to solve in the product.
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